Para estrear no realidade sintética, resolvi voltar as coisas mesmas e listar uma seleção particular dos livros em inglês que considero importantes no estudo teórico sobre os videogames. Claro que a escolha por esse idioma é pelo acesso generalizado que os leitores podem ter à bibliografia listada. Sintam-se a vontade para criticar ou apontar outras entradas importantes. Ainda estou listando alguns livros em italiano (o povo do videoludica) e em francês (autores esporádicos), sobre videogames, que devem aparecer aqui em posts isolados.
1984
CRAWFORD, Chris. The Art of Computer Game Design. Berkeley: Osborne/McGraw-Hill.
1991
KINDER, Marsha. Playing with Power in Movies, Television, and Video Games: FromMuppet Babies to Teenage Mutant Ninja Turtles. Berkeley: University of California.
1994
HERMAN, Leonard. Phoenix: The Fall & Rise of Videogames. Springfield: Rolenta Press.
1997
HERZ, J. C. Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds. Boston: Little, Brown and Company.
1998
CASSELL, Justine & HENRY, Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT Press.
2000
POOLE, Steven. Trigger Happy: Videogames and the Entertainment Revolution. New York: Arcade.
2001
KENT, Steven. The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World. Roseville: Prima.
HALLFORD, Neal & HALLFORD, Jana. Swords and Circuitry: A Designer's Guide to Computer Role-Playing Games. Portland: Premier.
ROUSE, Richard. Game Design: Theory and Practice. Plano: Wordware.
WOLF, Mark J. The Medium of the Video game. Austin: University of Texas.
2002
DEMARIA, Rusel & WILSON, Johnny. High Score! The Illustrated History of Electronic Games. New York: McGraw Hill.
KING, Geoff & KRZYWINSKA, Tanya. ScreenPlay: cinema/videogames/interfaces. New York: Wallflower.
KING, Lucien. Game on: The History and Culture of Videogames. London: Laurence King, 2002.
2003
ATKINS, Barry. More than a game. Computer game as fictional form. Manchester: Manchester University Press.
BURNHAM, Van. Supercade: A Visual History of the Videogame Age 1971-1984. Cambridge: MIT Press.
CRAWFORD, Chris. Chris Crawford on Game Design. Indianapolis: New Riders.
HARTAS, Leo & MORRIS, Dave. Game Art: The Graphic Art of Computer Games. New York: Course Technology.
KOSTER, Ralph. Theory of Fun for Videogames. Califórnia: McGraw Hill/Osborn.
MONFORT, Nick. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge: MIT Press.
MYERS, David. The Nature of Computer Games: Play As Semiosis. Peter Lang Publishing.
SALEN, Katie & ZIMMERMAN, Eric. Rules of Play: Game Design Fundamentals. Cambridge: MIT Press.
WOLF, Mark J. & PERRON, Bernard. The videogame theory reader. London: Routledge.
2004
COMPTON, Shanna. Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels. New York: Soft Skull.
FREEMAN, David. Creating Emotion in Games. Indianapolis: New Riders.
HARRIGAN, Pat & WARDRIP-FRUIN, Noah. First Person: new media as story, performance and game. Cambridge: MIT Press.
HARTAS, Leo & MORRIS, Dave. Game Guru: Role-Playing Games. Boston: Course Technology.
NEWMAN, James. Videogames. London: Routledge.
OMERNICK, Matthew. Creating the Art of the Game. Indianapolis: New Riders.
2005
GOLDSTEIN, Jeffrey & REASSENS, Joost. Handbook of Computer Game Studies. Cambridge: MIT Press.
JUUL, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge: MIT Press.
SALEN, Katie & ZIMMERMAN, Eric. The Game Design Reader: a rules of play anthology. Cambridge: MIT Press.
2006
BATEMAN, Chris Bateman. Game Writing: Narrative Skills for Videogames. Rockland: Charles River Media.
BOGOST, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT Press.
CARR, Diane et al. Computer Games: Text, Narrative and Play. London: Polity.
GALLOWAY, Alexander. Gaming: Essays On Algorithmic Culture. Minneapolis: University of Minnesota.
KING, Geoff & KRZYWINSKA, Tanya. Tomb Raiders and Space Invaders: Videogame Forms and Contexts. New York: Tauris.
NEWMAN, James & ORAM, Barney. Teaching Video Games. London: British Film Institute
TAYLOR, T.L. Play Between Worlds: Exploring Online Game Culture. Cambridge: MIT Press.
2007
BOGOST, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: MIT Press.
CLARK, Andy & MITCHELL, Grethe. Videogames and Art. Bristol: Intellect.
CONSALVO, Mia. Cheating: Gaining Advantage in Videogames. Cambridge: MIT Press.
HARRIGAN, Pat & WARDRIP-FRUIN, Noah. Second Person: Role-Playing and Story in Games and Playable Media. Cambridge: MIT Press.
WARK, McKenzie. Gamer Theory. Cambridge: Harvard University.
WOLF, Mark J. The Video Game Explosion: A History from PONG to PlayStation and Beyond. Westport: Greenwood.
2008
ATKINS, Barry & KRZYWINSKA, Tanya. Videogame, Player, Text. Manchester University Press.
BARTON, Matt. Dungeons and Desktops: the history of computer role-playing games. Wellesley: A.K. Peters.
COGBURN, Jon &MARK, Silcox. Philosophy Through Video Games. London: Routledge.
COLLINS, Karen. Game Sound: an introduction to the history, theory, and practice of video game music and sound design. Cambridge: MIT Press.
EGNFELDT-NIELSEN, Simon et al. Understanding Video Games: The Essential Introduction. London: Routledge.
HOWARD, Jeff. Quests: Design, Theory, and History in Games and Narratives. Massachusetts: A. K. Peters.
MÄYRA, Frans. An Introduction to Game Studies. Sage Publications.
NEWMAN, James. Playing with Videogames. London: Routledge.
JONES, Steven. The Meaning of Video Games: Gaming and Textual Strategies. London: Routledge.
2009
BOGOST, Ian & MONFORT, Nick. Racing the Beam: The Atari Video Computer System. Cambridge: MIT Press.
HARRIGAN, Pat & WARDRIP-FRUIN, Noah. Third Person: Authoring and Exploring Vast Narratives. Cambridge: MIT Press.
NITSCHE, Michael. Video Game Spaces: Image, Play, and Structure in 3D Worlds. Cambridge: MIT Press.
SICART, Miguel. The Ethics of Computer Games. Cambridge: MIT Press.
WOLF, Mark J. & PERRON, Bernard. The videogame theory reader 2. London: Routledge.
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